As a part of FIFA Ultimate Team at Electronic Arts, I was working as a main designer on FIFA Companion App and co-operating directly with UX researchers team and developers. I have created also bunch of screens and assets for FIFA game focusing mostly on PS4 and Xbox platforms. Meanwhile I was maintaining FIFA 19 UI and features. During my project work I have implemented many UX, project management and process improvements including atomic design.
PlayStation, Xbox, Nintendo Switch
FIFA 20 is a football simulation video game published by Electronic Arts as part of the FIFA series.
It is the 27th installment in the FIFA series, and was released on 27 September 2019 for Microsoft Windows, PlayStation 4, Xbox One, and Nintendo Switch.
The FIFA 20 Companion App lets you manage your FUT 20 Club on the go.
Prepare your squad for your next big match, sign your next star on the Transfer Market or redeem rewards to help take your Club to the next level, all without logging onto your console. With full integration between the Companion App, Web App, and your console, your Club will always be up to date, regardless of where you play.
App has been released on iOS and Android. It’s also available via web browser!
I’ve created also scripts allowing designers to simply automatize in the future generation of all required by stores screens. Data is downloaded from 3rd party xls file where all translations are also available. This is allowing to do the work estimated for 2 weeks in 5 min + it’s giving an opportunity to fix some bugs or change even full texts super quickly.
Building the app was including preparation of different styles of the UI, and their exploration followed by the different type of tests, and analysis…
My work was including also prototyping which was pushing me to use very often my motion design skills. Building interfaces, animating them, and presenting right after to stakeholders of the FIFA Project Team, allowed everyone to better understand ideas, and focus more on the concept creations.